Faster Evaluation of Subtraction Games
Abstract
Subtraction games are played with one or more heaps of tokens, with players taking turns removing from a single heap a number of tokens belonging to a specified subtraction set; the last player to move wins. We describe how to compute the set of winning heap sizes in single-heap subtraction games (for an input consisting of the subtraction set and maximum heap size n), in time O(n), where the O elides logarithmic factors. For multi-heap games, the optimal game play is determined by the nim-value of each heap; we describe how to compute the nim-values of all heaps of size up to~n in time O(mn), where m is the maximum nim-value occurring among these heap sizes. These time bounds improve naive dynamic programming algorithms with time O(n|S|), because m|S| for all such games. We apply these results to the game of subtract-a-square, whose set of winning positions is a maximal square-difference-free set of a type studied in number theory in connection with the Furstenberg-S\'ark\"ozy theorem. We provide experimental evidence that, for this game, the set of winning positions has a density comparable to that of the densest known square-difference-free sets, and has a modular structure related to the known constructions for these dense sets. Additionally, this game's nim-values are (experimentally) significantly smaller than the size of its subtraction set, implying that our algorithm achieves a polynomial speedup over dynamic programming.
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