Planet-disc interactions with Discontinuous Galerkin Methods using GPUs
Abstract
We present a two-dimensional Cartesian code based on high order discontinuous Galerkin methods, implemented to run in parallel over multiple GPUs. A simple planet-disc setup is used to compare the behaviour of our code against the behaviour found using the FARGO3D code with a polar mesh. We make use of the time dependence of the torque exerted by the disc on the planet as a mean to quantify the numerical viscosity of the code. We find that the numerical viscosity of the Keplerian flow can be as low as a few 10-8r2, r and being respectively the local orbital radius and frequency, for fifth order schemes and resolution of 10-2r. Although for a single disc problem a solution of low numerical viscosity can be obtained at lower computational cost with FARGO3D (which is nearly an order of magnitude faster than a fifth order method), discontinuous Galerkin methods appear promising to obtain solutions of low numerical viscosity in more complex situations where the flow cannot be captured on a polar or spherical mesh concentric with the disc.
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