Reliable and Secure Multishot Network Coding using Linearized Reed-Solomon Codes
Abstract
Multishot network coding is considered in a worst-case adversarial setting in which an omniscient adversary with unbounded computational resources may inject erroneous packets in up to t links, erase up to packets, and wire-tap up to μ links, all throughout shots of a linearly-coded network. Assuming no knowledge of the underlying linear network code (in particular, the network topology and underlying linear code may be random and change with time), a coding scheme achieving zero-error communication and perfect secrecy is obtained based on linearized Reed-Solomon codes. The scheme achieves the maximum possible secret message size of n - 2t - - μ packets for coherent communication, where n is the number of outgoing links at the source, for any packet length m ≥ n (largest possible range). By lifting this construction, coding schemes for non-coherent communication are obtained with information rates close to optimal for practical instances. The required field size is qm , where q > , thus qm ≈ n , which is always smaller than that of a Gabidulin code tailored for shots, which would be at least 2 n . A Welch-Berlekamp sum-rank decoding algorithm for linearized Reed-Solomon codes is provided, having quadratic complexity in the total length n = n , and which can be adapted to handle not only errors, but also erasures, wire-tap observations and non-coherent communication. Combined with the obtained field size, the given decoding complexity is of O(n 4 2 ()2) operations in F2 .
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