Memory Augmented Self-Play

Abstract

Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the agent can store experience from the previous tasks. This enables the agent to come up with more diverse self-play tasks resulting in faster exploration of the environment. The agent pretrained in the memory augmented self-play setting easily outperforms the agent pretrained in no-memory self-play setting.

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