Slaying Hydrae: Improved Bounds for Generalized k-Server in Uniform Metrics
Abstract
The generalized k-server problem is an extension of the weighted k-server problem, which in turn extends the classic k-server problem. In the generalized k-server problem, each of k servers s1, …, sk remains in its own metric space Mi. A request is a tuple (r1,…,rk), where ri ∈ Mi, and to service it, an algorithm needs to move at least one server si to the point ri. The objective is to minimize the total distance traveled by all servers. In this paper, we focus on the generalized k-server problem for the case where all Mi are uniform metrics. We show an O(k2 · k)-competitive randomized algorithm improving over a recent result by Bansal et al. [SODA 2018], who gave an O(k3 · k)-competitive algorithm. To this end, we define an abstract online problem, called Hydra game, and we show that a randomized solution of low cost to this game implies a randomized algorithm to the generalized k-server problem with low competitive ratio. We also show that no randomized algorithm can achieve competitive ratio lower than (k), thus improving the lower bound of (k / 2 k) by Bansal et al.
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