Dihedral Rigidity and Deformation
Abstract
We consider defining the embedding of a triangle mesh into R3, up to translation, rotation, and scale, by its vector of dihedral angles. Theoretically, we show that locally, almost everywhere, the map from realizable vectors of dihedrals to mesh embeddings is one-to-one. We experiment with a heuristic method for mapping straight-line interpolations in dihedral space to interpolations between mesh embeddings and produce smooth and intuitively appealing morphs between three-dimensional shapes.
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