Maker-Breaker Percolation Games I: Crossing Grids
Abstract
Motivated by problems in percolation theory, we study the following 2-player positional game. Let m × n be a rectangular grid-graph with m vertices in each row and n vertices in each column. Two players, Maker and Breaker, play in alternating turns. On each of her turns, Maker claims p (as-yet unclaimed) edges of the board m × n, while on each of his turns Breaker claims q (as-yet unclaimed) edges of the board and destroys them. Maker wins the game if she manages to claim all the edges of a crossing path joining the left-hand side of the board to its right-hand side, otherwise Breaker wins. We call this game the (p,q)-crossing game on m × n. Given m,n∈ N, for which pairs (p,q) does Maker have a winning strategy for the (p,q)-crossing game on m × n? The (1,1)-case corresponds exactly to the popular game of Bridg-it, which is well understood due to it being a special case of the older Shannon switching game. In this paper, we study the general (p,q)-case. Our main result is to establish the following transition: If p≥slant 2q, then Maker wins the game on arbitrarily long versions of the narrowest board possible, i.e. Maker has a winning strategy for the (2q, q)-crossing game on m ×(q+1) for any m∈ N; if p≤slant 2q-1, then for every width n of the board, Breaker has a winning strategy for the (p,q)-crossing game on m × n for all sufficiently large board-lengths m. Our winning strategies in both cases adapt more generally to other grids and crossing games. In addition we pose many new questions and problems.
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