Quantum algorithms for zero-sum games

Abstract

We derive sublinear-time quantum algorithms for computing the Nash equilibrium of two-player zero-sum games, based on efficient Gibbs sampling methods. We are able to achieve speed-ups for both dense and sparse payoff matrices at the cost of a mildly increased dependence on the additive error compared to classical algorithms. In particular we can find -approximate Nash equilibrium strategies in complexity O(n+m/3) and O(s/3.5) respectively, where n× m is the size of the matrix describing the game and s is its sparsity. Our algorithms use the LP formulation of the problem and apply techniques developed in recent works on quantum SDP-solvers. We also show how to reduce general LP-solving to zero-sum games, resulting in quantum LP-solvers that have complexities O(n+mγ3) and O(sγ3.5) for the dense and sparse access models respectively, where γ is the relevant "scale-invariant" precision parameter

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