Approximating Cumulative Pebbling Cost is Unique Games Hard
Abstract
The cumulative pebbling complexity of a directed acyclic graph G is defined as cc(G) = P Σi |Pi|, where the minimum is taken over all legal (parallel) black pebblings of G and |Pi| denotes the number of pebbles on the graph during round i. Intuitively, cc(G) captures the amortized Space-Time complexity of pebbling m copies of G in parallel. The cumulative pebbling complexity of a graph G is of particular interest in the field of cryptography as cc(G) is tightly related to the amortized Area-Time complexity of the Data-Independent Memory-Hard Function (iMHF) fG,H [AS15] defined using a constant indegree directed acyclic graph (DAG) G and a random oracle H(·). A secure iMHF should have amortized Space-Time complexity as high as possible, e.g., to deter brute-force password attacker who wants to find x such that fG,H(x) = h. Thus, to analyze the (in)security of a candidate iMHF fG,H, it is crucial to estimate the value cc(G) but currently, upper and lower bounds for leading iMHF candidates differ by several orders of magnitude. Blocki and Zhou recently showed that it is NP-Hard to compute cc(G), but their techniques do not even rule out an efficient (1+)-approximation algorithm for any constant >0. We show that for any constant c > 0, it is Unique Games hard to approximate cc(G) to within a factor of c. (See the paper for the full abstract.)