A Multi-Computational Exploration of Some Games of Pure Chance

Abstract

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and Ladders") and "gambler's ruin with unlimited credit". Even more interesting than the many computer-generated actual results described in this paper and its web-site extension, is our broad-minded, ecunemical approach, not favoring, a priori, any one of the above four kinds of computation, but showing that, a posteriori, symbolic computation is the most important one, since (except for simulation, that is very inaccurate) numerics can be made more efficient with the help of symbolics (in the "downward" direction), and, (in the "upward" direction) the mere existence of certain symbolic-computational algorithms imply interesting "qualitative" results, that certain numbers are always rational, or always algebraic, and certain sequences are always polynomial, or C-recursive, or algebraic, or holonomic. This article is accompanied by four Maple packages, and numerous input and output files, that readers can use as templates for their own investigations.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…