A fast boundary integral method for high-order multiscale mesh generation
Abstract
In this work we present an algorithm to construct an infinitely differentiable smooth surface from an input consisting of a (rectilinear) triangulation of a surface of arbitrary shape. The original surface can have non-trivial genus and multiscale features, and our algorithm has computational complexity which is linear in the number of input triangles. We use a smoothing kernel to define a function whose level set defines the surface of interest. Charts are subsequently generated as maps from the original user-specified triangles to R3. The degree of smoothness is controlled locally by the kernel to be commensurate with the fineness of the input triangulation. The expression for~ can be transformed into a boundary integral, whose evaluation can be accelerated using a fast multipole method. We demonstrate the effectiveness and cost of the algorithm with polyhedral and quadratic skeleton surfaces obtained from CAD and meshing software.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.