Skeleton based simulation of turbidite channels system
Abstract
A new approach to model turbidite channels using training images is presented, it is called skeleton based simulation. This is an object based model that uses some elements of multipoint geostatistics. The main idea is to simplify the representation of the training image by a one-dimensional object called training skeleton. From this new object, information about the direction and length of the channels is extracted and it is used to simulate others skeletons. These new skeletons are used to create a 3D model of channels inside a turbidite lobe.
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