A unified approach for projections onto the intersection of 1 and 2 balls or spheres

Abstract

This paper focuses on designing a unified approach for computing the projection onto the intersection of an 1 ball/sphere and an 2 ball/sphere. We show that the major computational efforts of solving these problems all rely on finding the root of the same piecewisely quadratic function, and then propose a unified numerical method to compute the root. In particular, we design breakpoint search methods with/without sorting incorporated with bisection, secant and Newton methods to find the interval containing the root, on which the root has a closed form. It can be shown that our proposed algorithms without sorting possess O(n log n) worst-case complexity and O(n) in practice. The efficiency of our proposed algorithms are demonstrated in numerical experiments.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…