Reachability and safety objectives in Markov decision processes on long but finite horizons
Abstract
We consider discrete-time Markov decision processes in which the decision maker is interested in long but finite horizons. First we consider reachability objective: the decision maker's goal is to reach a specific target state with the highest possible probability. Formally, strategy σ overtakes another strategy σ', if the probability of reaching the target state within horizon t is larger under σ than under σ', for all sufficiently large t∈. We prove that there exists a pure stationary strategy that is not overtaken by any pure strategy nor by any stationary strategy, under some condition on the transition structure and respectively under genericity. A strategy that is not overtaken by any other strategy, called an overtaking optimal strategy, does not always exist. We provide sufficient conditions for its existence. Next we consider safety objective: the decision maker's goal is to avoid a specific state with the highest possible probability. We argue that the results proven for reachability objective extend to this model. We finally discuss extensions of our results to two-player zero-sum perfect information games.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.