Proposta de sequencia didatica para ensino das leis de Newton, utilizando gifs e videos

Abstract

The technological and digital reality has broadly expanded, reaching, in a massive way, spaces, for a century, it is not part of this environment, being a school an example. Therefore, this research has as general objective to develop a didactic sequence, using as a strategy a comic book, as well as Figures, Gifs and videos, programs for activities applied to comics using Newton's Laws. A research that aims to analyze which methodological form can influence student learning. For this, it supports us in research such as Carvalho and Lemos (2010), Camargo (2015), Farias (2010), Nardin (2016) and Vygostky (1930). The method used for the development of the research was a case study, with the collection of qualitative and quantitative data. The product seems to have received a good acceptance among teenagers and for this reason it can help in learning, favoring advances in the learning of concepts and in the application of knowledge in everyday events.

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