Prescribed-Time Fully Distributed Nash Equilibrium Seeking in Noncooperative Games
Abstract
In this paper, we investigate a prescribed-time and fully distributed Nash Equilibrium (NE) seeking problem for continuous-time noncooperative games. By exploiting pseudo-gradient play and consensus-based schemes, various distributed NE seeking algorithms are presented over either fixed or switching communication topologies so that the convergence to the NE is reached in a prescribed time. In particular, a prescribed-time distributed NE seeking algorithm is firstly developed under a fixed graph to find the NE in a prior-given and user-defined time, provided that a static controller gain can be selected based on certain global information such as the algebraic connectivity of the communication graph and both the Lipschitz and monotone constants of the pseudo-gradient associated with players' objective functions. Secondly, a prescribed-time and fully distributed NE seeking algorithm is proposed to remove global information by designing heterogeneous dynamic gains that turn on-line the weights of the communication topology. Further, we extend this algorithm to accommodate jointly switching topologies. It is theoretically proved that the global convergence of those proposed algorithms to the NE is rigorously guaranteed in a prescribed time based on a time function transformation approach. In the last, numerical simulation results are presented to verify the effectiveness of the designs.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.