Adversarial Dueling Bandits
Abstract
We introduce the problem of regret minimization in Adversarial Dueling Bandits. As in classic Dueling Bandits, the learner has to repeatedly choose a pair of items and observe only a relative binary `win-loss' feedback for this pair, but here this feedback is generated from an arbitrary preference matrix, possibly chosen adversarially. Our main result is an algorithm whose T-round regret compared to the Borda-winner from a set of K items is O(K1/3T2/3), as well as a matching (K1/3T2/3) lower bound. We also prove a similar high probability regret bound. We further consider a simpler fixed-gap adversarial setup, which bridges between two extreme preference feedback models for dueling bandits: stationary preferences and an arbitrary sequence of preferences. For the fixed-gap adversarial setup we give an O((K/2)T) regret algorithm, where is the gap in Borda scores between the best item and all other items, and show a lower bound of (K/2) indicating that our dependence on the main problem parameters K and is tight (up to logarithmic factors).
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.