Analysis of Evolutionary Program Synthesis for Card Games
Abstract
In this report, we inspect the application of an evolutionary approach to the game of Rack'O, which is a card game revolving around the notion of decision making. We first apply the evolutionary technique for obtaining a set of rules over many generations and then compare them with a script written by a human player. A high-level domain-specific language is used that deter-mines which the sets of rules are synthesized. We report the results by providing a comprehensive analysis of the set of rules and their implications.
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