Spatial Assembly: Generative Architecture With Reinforcement Learning, Self Play and Tree Search
Abstract
With this work, we investigate the use of Reinforcement Learning (RL) for the generation of spatial assemblies, by combining ideas from Procedural Generation algorithms (Wave Function Collapse algorithm (WFC)) and RL for Game Solving. WFC is a Generative Design algorithm, inspired by Constraint Solving. In WFC, one defines a set of tiles/blocks and constraints and the algorithm generates an assembly that satisfies these constraints. Casting the problem of generation of spatial assemblies as a Markov Decision Process whose states transitions are defined by WFC, we propose an algorithm that uses Reinforcement Learning and Self-Play to learn a policy that generates assemblies that maximize objectives set by the designer. Finally, we demonstrate the use of our Spatial Assembly algorithm in Architecture Design.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.