Simulation-Based Decision Making in the NFL using NFLSimulatoR

Abstract

In this paper, we introduce an R software package for simulating plays and drives using play-by-play data from the National Football League. The simulations are generated by sampling play-by-play data from previous football seasons.The sampling procedure adds statistical rigor to any decisions or inferences arising from examining the simulations. We highlight that the package is particularly useful as a data-driven tool for evaluating potential in-game strategies or rule changes within the league. We demonstrate its utility by evaluating the oft-debated strategy of going for it on fourth down and investigating whether or not teams should pass more than the current standard.

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