On the computation of equilibria in monotone and potential stochastic hierarchical games
Abstract
We consider a class of hierarchical noncooperative N-player games where the ith player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the ith player's in MPEC is convex in player strategy, given rival decisions. We develop computational schemes in two distinct regimes: (a) Monotone regimes. When player-specific implicit problems are convex, then the necessary and sufficient equilibrium conditions are given by a stochastic inclusion. Under a monotonicity assumption on the operator, we develop a variance-reduced stochastic proximal-point scheme that achieves deterministic rates of convergence in terms of solving proximal-point problems in monotone/strongly monotone regimes and the schemes are characterized by optimal or near-optimal sample-complexity guarantees. (b) Potentiality. When the implicit form of the game admits a potential function, we develop an asynchronous relaxed inexact smoothed proximal best-response framework. We consider the smoothed counterpart of this game where each player's problem is smoothed via randomized smoothing. Notably, under suitable assumptions, we show that an η-smoothed game admits an η-approximate Nash equilibrium of the original game. Our proposed scheme produces a sequence that converges almost surely to an η-approximate Nash equilibrium. The smoothing framework allows for developing a variance-reduced zeroth-order scheme for such problems that admits a fast rate of convergence. Numerical studies on a class of multi-leader multi-follower games suggest that variance-reduced proximal schemes provide significantly better accuracy with far lower run-times. The relaxed best-response scheme scales well will problem size and generally displays more stability than its unrelaxed counterpart.
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