Makespan Trade-offs for Visiting Triangle Edges
Abstract
We study a primitive vehicle routing-type problem in which a fleet of nunit speed robots start from a point within a non-obtuse triangle , where n ∈ \1,2,3\. The goal is to design robots' trajectories so as to visit all edges of the triangle with the smallest visitation time makespan. We begin our study by introducing a framework for subdividing regions with respect to the type of optimal trajectory that each point P admits, pertaining to the order that edges are visited and to how the cost of the minimum makespan Rn(P) is determined, for n∈ \1,2,3\. These subdivisions are the starting points for our main result, which is to study makespan trade-offs with respect to the size of the fleet. In particular, we define Rn,m ()= P ∈ Rn(P)/Rm(P), and we prove that, over all non-obtuse triangles : (i) R1,3() ranges from 10 to 4, (ii) R2,3() ranges from 2 to 2, and (iii) R1,2() ranges from 5/2 to 3. In every case, we pinpoint the starting points within every triangle that maximize Rn,m (), as well as we identify the triangles that determine all ∈f Rn,m() and Rn,m() over the set of non-obtuse triangles.
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