Stochastic Graphon Games: II. The Linear-Quadratic Case
Abstract
In this paper, we analyze linear-quadratic stochastic differential games with a continuum of players interacting through graphon aggregates, each state being subject to idiosyncratic Brownian shocks. The major technical issue is the joint measurability of the player state trajectories with respect to samples and player labels, which is required to compute for example costs involving the graphon aggregate. To resolve this issue we set the game in a Fubini extension of a product probability space. We provide conditions under which the graphon aggregates are deterministic and the linear state equation is uniquely solvable for all players in the continuum. The Pontryagin maximum principle yields equilibrium conditions for the graphon game in the form of a forward-backward stochastic differential equation, for which we establish existence and uniqueness. We then study how graphon games approximate games with finitely many players over graphs with random weights. We illustrate some of the results with a numerical example.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.