Variance-Dependent Best Arm Identification
Abstract
We study the problem of identifying the best arm in a stochastic multi-armed bandit game. Given a set of n arms indexed from 1 to n, each arm i is associated with an unknown reward distribution supported on [0,1] with mean θi and variance σi2. Assume θ1 > θ2 ≥ ·s ≥θn. We propose an adaptive algorithm which explores the gaps and variances of the rewards of the arms and makes future decisions based on the gathered information using a novel approach called grouped median elimination. The proposed algorithm guarantees to output the best arm with probability (1-δ) and uses at most O (Σi = 1n (σi2i2 + 1i)( δ-1 + i-1)) samples, where i (i ≥ 2) denotes the reward gap between arm i and the best arm and we define 1 = 2. This achieves a significant advantage over the variance-independent algorithms in some favorable scenarios and is the first result that removes the extra n factor on the best arm compared with the state-of-the-art. We further show that ( Σi = 1n ( σi2i2 + 1i ) δ-1 ) samples are necessary for an algorithm to achieve the same goal, thereby illustrating that our algorithm is optimal up to doubly logarithmic terms.
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