Predicting the Popularity of Games on Steam
Abstract
The video game industry has seen rapid growth over the last decade. Thousands of video games are released and played by millions of people every year, creating a large community of players. Steam is a leading gaming platform and social networking site, which allows its users to purchase and store games. A by-product of Steam is a large database of information about games, players, and gaming behavior. In this paper, we take recent video games released on Steam and aim to discover the relation between game popularity and a game's features that can be acquired through Steam. We approach this task by predicting the popularity of Steam games in the early stages after their release and we use a Bayesian approach to understand the influence of a game's price, size, supported languages, release date, and genres on its player count. We implement several models and discover that a genre-based hierarchical approach achieves the best performance. We further analyze the model and interpret its coefficients, which indicate that games released at the beginning of the month and games of certain genres correlate with game popularity.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.