Learning Realtime One-Counter Automata

Abstract

We present a new learning algorithm for realtime one-counter automata. Our algorithm uses membership and equivalence queries as in Angluin's L* algorithm, as well as counter value queries and partial equivalence queries. In a partial equivalence query, we ask the teacher whether the language of a given finite-state automaton coincides with a counter-bounded subset of the target language. We evaluate an implementation of our algorithm on a number of random benchmarks and on a use case regarding efficient JSON-stream validation.

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