Distortion Reduction for Off-Center Perspective Projection of Panoramas

Abstract

A single Panorama can be drawn perspectively without distortions in arbitrary viewing directions and field-of-views when the camera position is at the origin. This is a key advantage in VR and virtual tour applications because it enables the user to freely"look around" in a virtual world with just a single panorama, albeit at a fixed position. However, when the camera moves away from the center, barrel distortions appear and realism breaks. We propose modifications to the equirectangular-to-perspective(E2P) projection that significantly reduce distortions when the camera position is away from the origin. This enables users to not only "look around" but also "walk around" virtually in a single panorama with more convincing renderings. We compare with other techniques that aim to augment panoramas with 3D information, including: 1) panoramas with depth information and 2) panoramas augmented with room layouts, and show that our approach provides more visually convincing results

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…