Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback

Abstract

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of smooth and strongly monotone games and study optimal no-regret learning therein. Leveraging self-concordant barrier functions, we first construct a new bandit learning algorithm and show that it achieves the single-agent optimal regret of (nT) under smooth and strongly concave reward functions (n ≥ 1 is the problem dimension). We then show that if each player applies this no-regret learning algorithm in strongly monotone games, the joint action converges in the last iterate to the unique Nash equilibrium at a rate of (nT-1/2). Prior to our work, the best-known convergence rate in the same class of games is O(n2/3T-1/3) (achieved by a different algorithm), thus leaving open the problem of optimal no-regret learning algorithms (since the known lower bound is (nT-1/2)). Our results thus settle this open problem and contribute to the broad landscape of bandit game-theoretical learning by identifying the first doubly optimal bandit learning algorithm, in that it achieves (up to log factors) both optimal regret in the single-agent learning and optimal last-iterate convergence rate in the multi-agent learning. We also present preliminary numerical results on several application problems to demonstrate the efficacy of our algorithm in terms of iteration count.

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