Quantum Algorithms for Reinforcement Learning with a Generative Model

Abstract

Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a γ-discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy (π*), the optimal value function (v*), and the optimal Q-function (q*), assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy (ε) and two main parameters of the MDP: the effective time horizon (11-γ) and the size of the action space (A). Moreover, we show that our quantum algorithm for computing q* is optimal by proving a matching quantum lower bound.

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