Maker-Breaker-Crossing-Game on the Triangular Grid-graph
Abstract
We study the (p,q)-Maker Breaker Crossing game introduced by Day and Falgas Ravry in 'Maker-Breaker percolation games I: crossing grids'. The game described in their paper involves two players Maker and Breaker who take turns claiming p and q as yet unclaimed edges of the graph respectively. Maker aims to make a horizontal path from a leftmost vertex to a rightmost vertex and Breaker aims to prevent this. The game is a version of the more general Shannon switching game and is played on a square grid graph. We consider the same game played on the triangular grid graph (m,n) (m vertices across, n vertices high) and aim to find, for given (p,q,m,n), a winning strategy for Maker or Breaker. We establish using a similar strategy to that used by Day and Falgas Ravry to show that: For sufficiently tall grids and p≥ q Maker has a winning strategy for the (p,q)-crossing game on (m,n) . For sufficiently wide grids and 4p≤ q, Breaker has a winning strategy for the (p,q)-crossing game on (m,n).