Time-dependent effects hinder cooperation on the public goods game

Abstract

The public goods game is a model of a society investing some assets and regaining a profit, although can also model biological populations. In the classic public goods game only two strategies compete: either cooperate or defect; a third strategy is often implemented to asses punishment, which is a mechanism to promote cooperation. The conditions of the game can be of a dynamical nature, therefore we study time-dependent effects such an as oscillation in the enhancement factor, which accounts for productivity changes over time. Furthermore, we continue to study time dependencies on the game with a delay on the punishment time. We conclude that both the oscillations on the productivity and the punishment delay concur in the detriment of cooperation.

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