Incentive Design for Large Congestion Games: Publicness-Specific Bayes Correlated Wardrop Equilibrium (Extended Abstract)

Abstract

The travel costs of the players (travelers) in anonymous congestion games depend on their choices of routes and also on the states of the transportation network such as incidents, weather, and road work. In this extended abstract, we consider an incomplete-information environment in which the realizations of the states are unobserved by the travelers. We study how a planner can incentivize the travelers to behave in her favor by strategically designing what and how the travelers get informed about the realizations of the states.

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