Environment Optimization for Multi-Agent Navigation

Abstract

Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the obvious influence of spatial constraints on agents' performance. Yet hand-designing improved environment layouts and structures is inefficient and potentially expensive. The goal of this paper is to consider the environment as a decision variable in a system-level optimization problem, where both agent performance and environment cost can be accounted for. We begin by proposing a novel environment optimization problem. We show, through formal proofs, under which conditions the environment can change while guaranteeing completeness (i.e., all agents reach their navigation goals). Our solution leverages a model-free reinforcement learning approach. In order to accommodate a broad range of implementation scenarios, we include both online and offline optimization, and both discrete and continuous environment representations. Numerical results corroborate our theoretical findings and validate our approach.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…