Multimodal analogs to infer humanities visualization requirements
Abstract
Gaps and requirements for multi-modal interfaces for humanities can be explored by observing the configuration of real-world environments and the tasks of visitors within them compared to digital environments. Examples include stores, museums, galleries, and stages with tasks similar to visualization tasks such as overview, zoom and detail; multi-dimensional reduction; collaboration; and comparison; with real-world environments offering much richer interactions. Some of these capabilities exist with the technology and visualization research, but not routinely available in implementations.
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