Tight Inapproximability for Graphical Games
Abstract
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. We consider the two most well-studied approximation notions: -Nash equilibria (-NE) and -well-supported Nash equilibria (-WSNE), where ∈ [0,1]. We prove that computing an -NE is PPAD-complete for any constant < 1/2, while a very simple algorithm (namely, letting all players mix uniformly between their two actions) yields a 1/2-NE. On the other hand, we show that computing an -WSNE is PPAD-complete for any constant < 1, while a 1-WSNE is trivial to achieve, because any strategy profile is a 1-WSNE. All of our lower bounds immediately also apply to graphical games with more than two actions per player.
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