Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling
Abstract
We give a quantum algorithm for computing an ε-approximate Nash equilibrium of a zero-sum game in a m × n payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time O(m + n· ε-2.5 + ε-3) and outputs a classical representation of the ε-approximate Nash equilibrium. This improves upon the best prior quantum runtime of O(m + n · ε-3) obtained by [vAG19] and the classic O((m + n) · ε-2) runtime due to [GK95] whenever ε = ((m +n)-1). We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.