Learning Object Manipulation With Under-Actuated Impulse Generator Arrays

Abstract

For more than half a century, vibratory bowl feeders have been the standard in automated assembly for singulation, orientation, and manipulation of small parts. Unfortunately, these feeders are expensive, noisy, and highly specialized on a single part design bases. We consider an alternative device and learning control method for singulation, orientation, and manipulation by means of seven fixed-position variable-energy solenoid impulse actuators located beneath a semi-rigid part supporting surface. Using computer vision to provide part pose information, we tested various machine learning (ML) algorithms to generate a control policy that selects the optimal actuator and actuation energy. Our manipulation test object is a 6-sided craps-style die. Using the most suitable ML algorithm, we were able to flip the die to any desired face 30.4\% of the time with a single impulse, and 51.3\% with two chosen impulses, versus a random policy succeeding 5.1\% of the time (that is, a randomly chosen impulse delivered by a randomly chosen solenoid).

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