Phase transition in percolation games on rooted Galton-Watson trees
Abstract
We study the bond percolation game and the site percolation game on the rooted Galton-Watson tree T with offspring distribution . We obtain the probabilities of win, loss and draw for each player in terms of the fixed points of functions that involve the probability generating function G of , and the parameters p and q. Here, p is the probability with which each edge (respectively vertex) of T is labeled a trap in the bond (respectively site) percolation game, and q is the probability with which each edge (respectively vertex) of T is labeled a target in the bond (respectively site) percolation game. We obtain a necessary and sufficient condition for the probability of draw to be 0 in each game, and we examine how this condition simplifies to yield very precise phase transition results when is Binomial(d,π), Poisson(λ), or Negative Binomial(r,π), or when is supported on \0,d\ for some d ∈ N, d ≥slant 2. It is fascinating to note that, while all other specific classes of offspring distributions we consider in this paper exhibit phase transition phenomena as the parameter-pair (p,q) varies, the probability that the bond percolation game results in a draw remains 0 for all values of (p,q) when is Geometric(π), for all 0 < π ≤slant 1. By establishing a connection between these games and certain finite state probabilistic tree automata on rooted d-regular trees, we obtain a precise description of the regime (in terms of p, q and d) in which these automata exhibit ergodicity or weak spatial mixing.
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