Slow Coloring of 3k-Connected Graphs

Abstract

The slow coloring game was introduced by Mahoney, Puleo, and West and it is played by two players, Lister and Painter, on a graph \(G\). In round \(i\), Lister marks a nonempty subset \(M\) of \(V(G)\). By doing this he scores \(|M|\) points. Painter responds by deleting a maximal independent subset of \(M\). This process continues until all vertices are deleted. Lister aims to maximize the score, while Painter aims to minimize it. The best score that both players can guarantee is called the slow coloring number or sum-color cost of \(G\), denoted \((G)\). Puleo and West found that for an \(n\)-vertex tree \(T\), the slow coloring number is at most \( 3n2 \), and that the maximum can be reached when \(T\) contains a spanning forest with vertices of degree 1 or 3. This implies that every n-vertex graph \(G\) having a perfect matching satisfies \((G) ≥ 3n2\). In this paper, we prove that for \(3k\)-connected graphs with \(|V(G)| ≥ 4k\) and with a perfect matching the lower bound is higher: \((G) ≥ 3n2 + k\).

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…