Replicability and Transparency for the Creation of Public Human User Video Game Datasets

Abstract

Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat this, we propose and give an example of the use of a set of experimental considerations, such as games and materials choice. This work promotes the communication of research protocols when publishing datasets, benefiting researchers when designing experiments.

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