Analysis of reward mechanism for quizmarket
Abstract
A reward algorithm is needed for games which rewards risk, i.e. early play, and extends the longevity of a reward pool. This would allow a higher number of players and greater engagement. I created a reward mechanism that rewards risk, lasts longer, and is more profitable than existing mechanisms. I also implemented an algorithm within the mechanism to self-correct in outlier performance. This reward mechanism was used in TURBLAZE, a mobile game designed for high school students. The game has quizzes. Gamers pay a fixed fee to participate in a quiz and win a reward if their score is above a certain threshold.
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