Two-round Ramsey games on random graphs
Abstract
Motivated by the investigation of sharpness of thresholds for Ramsey properties in random graphs, Friedgut, Kohayakawa, Rödl, Ruciński and Tetali introduced two variants of a single-player game whose goal is to colour the edges of a~random graph, in an online fashion, so as not to create a monochromatic triangle. In the two-round variant of the game, the player is first asked to find a triangle-free colouring of the edges of a random graph G1 and then extend this colouring to a triangle-free colouring of the union of G1 and another (independent) random graph G2, which is disclosed to the player only after they have coloured G1. Friedgut et al.\ analysed this variant of the online Ramsey game in two instances: when G1 has Θ(n4/3) edges and when the number of edges of G1 is just below the threshold above which a random graph typically no longer admits a triangle-free colouring, which is located at Θ(n3/2). The two-round Ramsey game has been recently revisited by Conlon, Das, Lee and Mészáros, who generalised the result of Friedgut at al.\ from triangles to all strictly 2-balanced graphs. We extend the work of Friedgut et al.\ in an orthogonal direction and analyse the triangle case of the two-round Ramsey game at all intermediate densities. More precisely, for every n-4/3 p n-1/2, with the exception of p = Θ(n-3/5), we determine the threshold density q at which it becomes impossible to extend any triangle-free colouring of a typical G1 Gn,p to a triangle-free colouring of the union of G1 and G2 Gn,q. An interesting aspect of our result is that this threshold density q `jumps' by a polynomial quantity as p crosses a `critical' window around n-3/5.
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