S Equilibrium: A Synthesis of (Behavioral) Game Theory
Abstract
S equilibrium synthesizes a century of game-theoretic modeling. S-beliefs determine choices as in the refinement literature and level-k, without anchoring on Nash equilibrium or imposing ad hoc belief formation. S-choices allow for mistakes as in QRE, without imposing rational expectations. S equilibrium is explicitly set-valued to avoid the common practice of selecting the best prediction from an implicitly defined set of unknown, and unaccounted for, size. S-equilibrium sets vary with a complexity parameter, offering a trade-off between accuracy and precision unlike in M equilibrium. Simple "areametrics" determine the model's parameter and show that choice sets with a relative size of 5 percent capture 58 percent percent of the data. Goodness-of-fit tests applied to data from a broad array of experimental games confirm S equilibrium's ability to predict behavior in and out of sample. In contrast, choice (belief) predictions of level-k and QRE are rejected in most (all) games.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.