Constraining Circumgalactic Turbulence with QSO Absorption-line Measurements

Abstract

Our knowledge of the circumgalactic medium (CGM) is mostly based on quasar absorption-line measurements. These have uncovered a multiphase medium that is likely highly turbulent, but constraints of this turbulence are limited to measurements of the non-thermal width of absorption-line components (bturb) and the line-of-sight velocity dispersion between components (σLOS). Here we analyze a suite of CGM simulations to determine how well these indirect measures are related to the underlying CGM. Our simulations track the non-equilibrium evolution of all commonly observed ions, and consist of two main types: small-scale simulations of regions of homogeneous CGM turbulence and global simulations of inhomogeneous turbulence throughout a galactic halo. From each simulation, we generate mock spectra of Si II, Si IV, C IV, and O VI, which allow us to directly compare bturb and σLOS to the true line-of-sight turbulence (σ1D). In the small-scale simulations, bturb is only weakly correlated with σ1D, likely because it measures random motions within individual warm CGM clouds, which do not sample the overall random motions. Meanwhile, σLOS and σ1D are strongly correlated, with σ1D≈σLOS+10 km s-1 in the densest regions we simulated, though, the strength of this correlation depended weakly on the gas phase being probed. Our large-scale simulations also indicate that bturb and σ1D are largely uncorrelated, and that σ1D≈σLOS+10 kms-1 on average, although it varies along individual sightlines. Moreover, the σLOS distributions from our global simulations are similar to recent observations, suggesting that this quantity may provide useful constraints on circumgalactic turbulence regardless of the axis probed.

0

Turn this paper into a lesson

ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…