Communication games, sequential equilibrium, and mediators

Abstract

We consider k-resilient sequential equilibria, strategy profiles where no player in a coalition of at most k players believes that it can increase its utility by deviating, regardless of its local state. We prove that all k-resilient sequential equilibria that can be implemented with a trusted mediator can also be implemented without the mediator in a synchronous system of n players if n >3k. In asynchronous systems, where there is no global notion of time and messages may take arbitrarily long to get to their recipient, we prove that a k-resilient sequential equilibrium with a mediator can be implemented without the mediator if n > 4k. These results match the lower bounds given by Abraham, Dolev, and Halpern (2008) and Geffner and Halpern (2023) for implementing a Nash equilibrium without a mediator (which are easily seen to apply to implementing a sequential equilibrium) and improve the results of Gerardi, who showed that, in the case that k=1, a sequential equilibrium can be implemented in synchronous systems if n 5.

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