Superpolynomial smoothed complexity of 3-FLIP in Local Max-Cut
Abstract
Local search algorithms for NP-hard problems such as Max-Cut frequently perform much better in practice than worst-case analysis suggests. Smoothed analysis has proved an effective approach to understanding this: a substantial literature shows that when a small amount of random noise is added to input data, local search algorithms typically run in polynomial or quasi-polynomial time. In this paper, we provide the first example where a local search algorithm for the Max-Cut problem fails to be efficient in the framework of smoothed analysis. Specifically, we construct a graph with n vertices where the smoothed runtime of the 3-FLIP algorithm can be as large as 2(n). Additionally, for the setting without random noise, we give a new construction of graphs where the runtime of the FLIP algorithm is 2(n) for any pivot rule. These graphs are much smaller and have a simpler structure than previous constructions.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.