Adaptive coordination promotes collective cooperation in repeated social dilemmas
Abstract
Direct reciprocity based on the repeated prisoner's dilemma has been intensively studied. Most theoretical investigations have concentrated on memory-1 strategies, a class of elementary strategies just reacting to the previous-round outcomes. Though the properties of "All-or-None" strategies (AoNK) have been discovered, simulations just confirmed the good performance of AoNK of very short memory lengths. It remains unclear how AoNK strategies would fare when players have access to longer rounds of history information. We construct a theoretical model to investigate the performance of the class of AoNK strategies of varying memory length K. We rigorously derive the payoffs and show that AoNK strategies of intermediate memory length K are most prevalent, while strategies of larger memory lengths are less competent. Larger memory lengths make it hard for AoNK strategies to coordinate, and thus inhibiting their mutual reciprocity. We then propose the adaptive coordination strategy combining tolerance and AoNK' coordination rule. This strategy behaves like AoNK strategy when coordination is not sufficient, and tolerates opponents' occasional deviations by still cooperating when coordination is sufficient. We found that the adaptive coordination strategy wins over other classic memory-1 strategies in various typical competition environments, and stabilizes the population at high levels of cooperation, suggesting the effectiveness of high level adaptability in resolving social dilemmas. Our work may offer a theoretical framework for exploring complex strategies using history information, which are different from traditional memory-n strategies.
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