Creating spanning trees in Waiter-Client games

Abstract

For a positive integer n and a tree Tn on n vertices, we consider an unbiased Waiter-Client game WC(n,Tn) played on the complete graph~Kn, in which Waiter's goal is to force Client to build a copy of Tn. We prove that for every constant c<1/3, if (Tn) cn and n is sufficiently large, then Waiter has a winning strategy in WC(n,Tn). On the other hand, we show that there exist a positive constant c'<1/2 and a family of trees Tn with (Tn) c'n such that Client has a winning strategy in the WC(n,Tn) game for every n sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.

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