Efficient Stimuli Generation using Reinforcement Learning in Design Verification

Abstract

The increasing design complexity of System-on-Chips (SoCs) has led to significant verification challenges, particularly in meeting coverage targets within a timely manner. At present, coverage closure is heavily dependent on constrained random and coverage driven verification methodologies where the randomized stimuli are bounded to verify certain scenarios and to reach coverage goals. This process is said to be exhaustive and to consume a lot of project time. In this paper, a novel methodology is proposed to generate efficient stimuli with the help of Reinforcement Learning (RL) to reach the maximum code coverage of the Design Under Verification (DUV). Additionally, an automated framework is created using metamodeling to generate a SystemVerilog testbench and an RL environment for any given design. The proposed approach is applied to various designs and the produced results proves that the RL agent provides effective stimuli to achieve code coverage faster in comparison with baseline random simulations. Furthermore, various RL agents and reward schemes are analyzed in our work.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…