Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell

Abstract

This paper presents novel approaches to parallelizing particle interactions on a GPU when there are few particles per cell and the interactions are limited by a cutoff distance. The paper surveys classical algorithms and then introduces two alternatives that aim to utilize shared memory. The first approach copies the particles of a sub-box, while the second approach loads particles in a pencil along the X-axis. The different implementations are compared on three GPU models using Cuda and Hip. The results show that the X-pencil approach can provide a significant speedup but only in very specific cases.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…